High Caliber Bowling Pin Shoot — Competitor Information

Welcome to the High Caliber Bowling Pin Shoot! This guide covers everything you need to know to compete safely, confidently, and competitively.

Two shooters. Five bowling pins each. One simple goal:
Be the first to blast your pins completely off the table.

At the start signal, it’s a head-to-head race with handguns — and only one shooter moves on. It’s fast-paced, high-energy, and brutally fun. Whether you’re a seasoned shooter or just want to try something new, this is the match you don’t want to miss.

Date & Time:

Wednesday, May 28th 2025

Check-in at 5:30 PM
Safety Brief at 6:00 PM
Bowling Pin Shoot to begin immediately after

Location:

High Caliber Training Center – Indoor Range.

1414 Triumph Dr, Urbana, Illinois 61802

Entry Fees:

Entry fees cover the competition only. Non-member competitors receive 50% off additional range time the day of the event.

$30 – Non-Members

$15 – Members

Universal Gun Safety

Treat all firearms as if they are loaded.

Never point your firearm at anything you’re not willing to destroy.

Keep your finger off the trigger until your sights are on target.

Know your target and what’s beyond it.

Range & Match Conduct

  • All firearms must be transported in a case or bag.
  • Firearms may only be handled on the firing line.
  • Do not load your magazine into your firearm until instructed by the RSO.
  • Never place a loaded firearm on the bench.
  • Always point muzzles downrange.
  • Eyes and ears are mandatory while on the range..

Disqualifications (DQ)

Immediate DQ and bracket removal for:

  • Muzzle sweeping yourself or others
  • Firing before the start signal
  • Breaking the 180-degree rule
  • Unsafe handling or ignoring RSO instructions
  • Unsportsmanlike conduct
    Final decisions on DQs are made by the RSO.

Rules of Engagement

Minimum Caliber: 9mm

Not Allowed: Pistol caliber carbines, rimfire, or rifles

Max Loadout: 8 rounds per magazine, two magazines allowed

Middle Pin Rule: The middle pin must be shot last — failure to do so results in forfeiture

Accidental Pin Knockdown (e.g., barrel/board impact): Round is forfeited

If you’re carrying the firearm you’re competing with, notify the RSO before the match

Scoring

Fastest time wins

Time ends when the middle pin hits the ground

Middle pin must be shot last — violations result in forfeiture

Stray rounds knocking pins off (not directly hit) = forfeiture

RSO records times and determines results

Ready to Knock ’Em Down?

Show up. Shoot fast. Win or learn.
Got questions? Call us or stop by the shop.